Tendrils
Last updated
Last updated
The Tendrils effect provides an effect which looks like a twisting threadlike structure.You can think of tendrils as the pattern you would see if you took a piece of string, held it just above a flat surface and moved it around. As you do so the string would move leaving a trail which did not exactly match the movements but was a result of it. The parameters of the tendril effect let you control the movement of the string and how the string behaves.
Only one color can be used for the effect.
Option/Settings | Description |
Movement | This describes how the end of the string is being moved. Available movements include:
|
Tune Movement | The tune movement slider adjusts the current movement. This works differently for each movement.
Can be adjusted via the Value Curves options. |
Thickness | This is how thick the string is. By default it is just 1 pixel wide. Can be adjusted via the Value Curves options. |
Friction | Friction is how much the surface resists the string moving. When set low friction is high and the string won’t move much. When set high the string will wildly flap about. |
Dampening | Controls how quickly the string will try to resume being in line with the tail point. When set low it will come back quickly. When set high it can take a long time to align. |
Tension | This behaves much like dampening. Set low and the tail of the string will tend to stay still and only the moving end will move much. |
Trails | The effect can draw multiple lines (not just the one). On low resolution displays or when thickness is set high it won’t be seen. On higher resolution displays, if you set this to higher numbers, you will see the tendril fray into multiple related lines like a partially unravelled rope. |
Length | This is how long the string is. By default it is 60 segments long. |
Speed | This enables you to lower the frame rate. 10 is full speed. Anything lower may make the movement slower and jerkier |
Horizontal, Vertical Offset | Enables adjustment to the starting position of the effect horizontally and/or vertically. Can be adjusted via the Value Curves options. |
Manual X, Y | Controls the X and Y positions of the effect. Can be adjusted via the Value Curves options. |