DMX

Sequencer Grid

The DMX effect is used to output a value between 0-255 to the model. Channel 1 in the DMX effect corresponds to the first channel of the model and up to 48 channels can be controlled.

Use a Single Line model for RGB nodes. As an example, 5 RGB nodes which will create 15 channels of data.

Option/Settings

Description

Channels 1-16

Select the tab to control Channels 1 -16

Channels 17-32

Select the tab to control Channels 17-32

Channels 33-48

Select the tab to control Channels 33-48

DMX Value

Select the DMX value (from 0 to 255) for the Channel that has been selected. The channels will be offset from wherever is defined in the model definition. So if the model for a DMX device starts at channel 450 then the channel 3 slot will control channel 452.

Click on the Value Curves icon to open a list of additional nonlinear effects. Use the Ramp effect to vary the output anywhere from 0 to 255.

Remap Channels

Remap channels will "move" the DMX from one channel to another. This is used when importing sequences and the source DMX fixture uses different DMX channels.

Save As State

Save the current DMX Values as a State Definition. The RGB values of the Force Custom Color will be the DMX Values.

Load From State

Load DMX Values From a Model State Definition.

For Pan/Tilt head control movement, select the Use Ramps attribute and set it to a timing mark of say 10 seconds long. It will move the head for 10 seconds between the ramp values.

Remap DMX Channels

Remapping DMX Channels allows for channel data to be "swapped" or moved on a DMX Effect. This can be used if the DMX data from an imported model uses different channels. The data can be offset or scaled to fix issues with direction and rotational differences.

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