LogoLogo
  • User Manual
  • Chapters
    • Welcome
      • Acknowledgments
      • History
      • Sisyphean Effort
    • Quick Start Guide
      • Installation
      • Defining a Show Directory
      • Controllers
      • Layout and Background Image definition
      • Model Definition
      • Model Group Definition
      • Creating a New Sequence
        • Adding Models to a View
      • Adding Effects
      • Saving the Sequence
      • Backup and Exit
      • Testing
    • Installation
      • Upgrade
      • Windows
      • Macintosh
      • Linux
    • Controllers Tab
      • Controllers
      • Show Directory
      • Controllers Settings
        • USB Controller
        • Ethernet Controller
        • NULL Controller
        • Controller Visualizer
    • Layout Tab
      • Layout
      • Models
        • Model Settings
          • Setting Start Channels
        • Arches Model
        • Channel Block Model
        • Candy Cane Model
        • Circle Model
        • Cube Model
        • Custom Model
        • DMX Model
          • DMX Moving Head Advance
        • Image Model
        • Icicles Model
        • Matrix Model
        • PolyLine Model
        • Single Line Model
        • Sphere Model
        • Spinner Model
        • Star Model
        • Tree Model
        • Window Frame Model
        • Wreath Model
      • Download/Import Models
      • Model Groups
      • Objects
      • Layout Preview
      • Editing Layout Preview
      • Moving Model/Objects
      • SubModels
    • Sequencer Tab
      • Sequencer
      • Rendering
      • Timeline and Waveform
      • Adding An Effect
      • Changing An Effect
        • Changing Color Settings
      • Layers
        • Layer Blending
        • Layer Settings
      • Timing Tracks
      • Render All
      • Windows
      • Value Curves
      • Effect Presets
      • Views
      • Models
      • Singing Faces
        • Adding Word to User Dictionary
      • Pixel Editor
      • Shortcuts
    • Menus
      • File
        • New Sequence
        • Preferences
          • Backup
          • View
          • Effects Grid
          • Sequences
          • Output
          • Colors
          • Other
        • Sequence Settings
        • Backup and Recovery
      • Edit
      • Tools
        • Test
        • Convert
        • Generate Custom Model
        • FPP Connect
      • View
        • Windows
        • Perspectives
      • Audio
      • Import
      • Help
    • Advanced Features
  • Effects
    • Built-in Effects
      • Off
      • On
      • Adjust
      • Bars
      • Butterfly
      • Candle
      • Circles
      • Color Wash
      • Curtain
      • DMX
      • Duplicate
      • Faces
      • Fan
      • Fill
      • Fire
      • Fireworks
      • Galaxy
      • Garlands
      • Glediator
      • Guitar
      • Kaleidoscope
      • Life
      • Lightning
      • Lines
      • Liquid
      • Marquee
      • Meteors
      • Morph
      • Moving Head
      • Music
      • Piano
      • Pictures
      • Pinwheel
      • Plasma
      • Ripple
      • Servo
      • Shader
      • Shape
      • Shimmer
      • Shockwave
      • Single Strand
      • Snowflakes
      • Snow Storm
      • Spirals
      • Spirograph
      • State
      • Strobe
      • Tendrils
      • Text
      • Tree
      • Twinkle
      • Video
      • VU Meter
      • Warp
      • Wave
  • Appendicies
    • Glossary
    • Keyboard Shortcuts
  • Tutorials
    • Configure Matrix Panels
    • Coming from LOR
    • Editing xLights_rgb.xml
Powered by GitBook
On this page
Export as PDF
  1. Chapters
  2. Layout Tab
  3. Models

Spinner Model

PreviousSphere ModelNextStar Model

Last updated 2 years ago

Spinner Model

The number of Strings is normally set to 1.

The Arms/String represents the number of Spokes and the Lights/Arm represents the number of nodes on each arm.

The Hollow % is used to control the gap at the base (ie center) of the spinner model.

The Arc can be used to denote whether the model is a 360 degrees spinner or say a 180 (sem circular spinner) or anything in between.

The Starting Location, besides indicating which is the first channel of the model, is also used to denote how it is wired. There are 6 definitions supported (wired from the center, wired from the outside, alternate first/last node and for either whether the nodes move clockwise or counterclockwise ).

When wired from the centre, the starting location must be as indicated with the red rectangle and the pixel direction is outwards on all arms.

When wired at the edge, the starting location must be as indicated with the green rectangle and the pixel direction is inwards on all arms.

The zig zag attribute is to be selected if the wiring is say - inwards on one arm and then outwards on the next and then inwards etc or outwards on one arm and then inwards on the next and then outwards etc.