> For the complete documentation index, see [llms.txt](https://manual.xlights.org/xlights/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://manual.xlights.org/xlights/chapters/chapter-four-tabs/models/dmx-model.md).

# DMX Model

### **DMX model**

![DMX Model Types](/files/gaheA4Fg0ShRdlLVW0tf)

The DMX model has a number of different styles and each has a different model representation.

![](/files/L1DkNiDopUZaRIV2jQap)

After selecting the DMX Mode, a list of Sub Types will display.

### General

![](/files/dvA5Hk3tEONBX9olP1Lu)

Used to define any generic DMX Fixture. Can be used for 3/4 Channel RGBW lights or devices like Fog or smoke machines.

### Floodlight/ Area Flood

![](/files/24up7FIDQCzscZbaYXdb)

Used for multichannel Flood lights. The Single Line Model can all be used for DMX Floodlights.

### Moving Head/ Moving Head 3D

![](/files/E6l187bEoNGIlaxuZ5xP)

For DMX Moving Heads. Supports Shutter control, RGBW channels, Color Wheel, etc.

### Servo

Induvial Servo Control, Supports 16 bit servos.

### Skull

For Skulls with servos embedded in them. Skulltronix Skulls are also supported.

![](/files/wy7P3ZvuA0o8UbvS4zAG)

<figure><img src="/files/Ci7tMQY6LawL1ASdY3Eh" alt=""><figcaption></figcaption></figure>

| Property           | Value                                                                                                                                                                                                                                         |
| ------------------ | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| DMX Style          | Moving Head Display Style: Moving Head Top, Moving Head Side, Moving Head Bars, Moving Head Top Bars, Moving Head Side Bars, Moving Head 3D                                                                                                   |
| # of Channels      | Defines how many channels the model uses                                                                                                                                                                                                      |
| Number of Preset   | Set the Number of Preset DMX Presets. These define presets are values that are assigned to a Channel when rendering non DMX effects.                                                                                                          |
| Pan Attributes     | Set the Pan Channel, Orientation, Rotation                                                                                                                                                                                                    |
| Tilt Attributes    | Set the Tilt Channel, Orientation, Rotation                                                                                                                                                                                                   |
| Color Type         | RGBW is 4 individual color channels. Color Wheel uses one channel for the color wheel and one for brightness.                                                                                                                                 |
| Shutter Attributes | Set the Shutter Channel, Open Threshold, and On Value. 'Open Threshold' is the DMX value when the shutter will open and the light will be visible. 'On Value' is a fixed value the shutter channel will be once enabled, '0' will disable it. |
| Gobo Attributes    | Set the Gobo Channel and (optional) Gobo Rotation Channel, and define named gobo slots. Each slot pairs a name with the DMX value that selects it, so the Moving Head effect can choose a gobo by name and animate its rotation. See below.   |

### Gobo Support

Moving Head models can be configured with a gobo wheel. In the model properties you set a **Gobo Channel** and, for fixtures with a rotating gobo, an optional **Gobo Rotation Channel**. You then define **named gobo slots**, each pairing a friendly name with the DMX value that selects that gobo on the wheel.

Once the model is configured, the Moving Head effect provides a Gobo tab that lets you pick a gobo by name and set its rotation, so you do not have to remember the raw DMX values for each slot.

{% hint style="info" %}
Due to the Custom Render Styles of DMX model it is recommended to use Per Model Default render style when added effects to a group of DMX Models
{% endhint %}
