> For the complete documentation index, see [llms.txt](https://manual.xlights.org/xlights/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://manual.xlights.org/xlights/chapters/chapter-four-tabs/models/dmx-model.md).

# DMX Model

### **DMX model**

![DMX Model Types](https://1941201815-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-LZ2Jwp7mRP9HqIZtQ_h%2Fuploads%2Fgit-blob-9e2e12251541b5079262c89e262aced634d8909c%2Fimage.png?alt=media)

The DMX model has a number of different styles and each has a different model representation.

![](https://1941201815-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-LZ2Jwp7mRP9HqIZtQ_h%2Fuploads%2Fgit-blob-6b812b3f2df56498ace7a50b5c604b68a2cec158%2Fimage.png?alt=media)

After selecting the DMX Mode, a list of Sub Types will display.

### General

![](https://1941201815-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-LZ2Jwp7mRP9HqIZtQ_h%2Fuploads%2Fgit-blob-c20685ec30aa408c0e181474c68ad90036d63df4%2Fimage.png?alt=media)

Used to define any generic DMX Fixture. Can be used for 3/4 Channel RGBW lights or devices like Fog or smoke machines.

### Floodlight/ Area Flood

![](https://1941201815-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-LZ2Jwp7mRP9HqIZtQ_h%2Fuploads%2Fgit-blob-73e7be6e1b1c46a77b0010ca8395726497372335%2Fimage.png?alt=media)

Used for multichannel Flood lights. The Single Line Model can all be used for DMX Floodlights.

### Moving Head/ Moving Head 3D

![](https://1941201815-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-LZ2Jwp7mRP9HqIZtQ_h%2Fuploads%2Fgit-blob-66f9fb05e9ee314a4e20c492fd44ba67d7890d6e%2Fimage.png?alt=media)

For DMX Moving Heads. Supports Shutter control, RGBW channels, Color Wheel, etc.

### Servo

Induvial Servo Control, Supports 16 bit servos.

### Skull

For Skulls with servos embedded in them. Skulltronix Skulls are also supported.

![](https://1941201815-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-LZ2Jwp7mRP9HqIZtQ_h%2Fuploads%2Fgit-blob-0c2492c41942df5e6fdc1276cf563e68f2766a9f%2Fimage.png?alt=media)

<figure><img src="https://1941201815-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-LZ2Jwp7mRP9HqIZtQ_h%2Fuploads%2Fgit-blob-3e036fdd7d320cc2512b46ae6f6392f02769631b%2Fimage.png?alt=media" alt=""><figcaption></figcaption></figure>

| Property           | Value                                                                                                                                                                                                                                         |
| ------------------ | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| DMX Style          | Moving Head Display Style: Moving Head Top, Moving Head Side, Moving Head Bars, Moving Head Top Bars, Moving Head Side Bars, Moving Head 3D                                                                                                   |
| # of Channels      | Defines how many channels the model uses                                                                                                                                                                                                      |
| Number of Preset   | Set the Number of Preset DMX Presets. These define presets are values that are assigned to a Channel when rendering non DMX effects.                                                                                                          |
| Pan Attributes     | Set the Pan Channel, Orientation, Rotation                                                                                                                                                                                                    |
| Tilt Attributes    | Set the Tilt Channel, Orientation, Rotation                                                                                                                                                                                                   |
| Color Type         | RGBW is 4 individual color channels. Color Wheel uses one channel for the color wheel and one for brightness.                                                                                                                                 |
| Shutter Attributes | Set the Shutter Channel, Open Threshold, and On Value. 'Open Threshold' is the DMX value when the shutter will open and the light will be visible. 'On Value' is a fixed value the shutter channel will be once enabled, '0' will disable it. |
| Gobo Attributes    | Set the Gobo Channel and (optional) Gobo Rotation Channel, and define named gobo slots. Each slot pairs a name with the DMX value that selects it, so the Moving Head effect can choose a gobo by name and animate its rotation. See below.   |

### Gobo Support

Moving Head models can be configured with a gobo wheel. In the model properties you set a **Gobo Channel** and, for fixtures with a rotating gobo, an optional **Gobo Rotation Channel**. You then define **named gobo slots**, each pairing a friendly name with the DMX value that selects that gobo on the wheel.

Once the model is configured, the Moving Head effect provides a Gobo tab that lets you pick a gobo by name and set its rotation, so you do not have to remember the raw DMX values for each slot.

{% hint style="info" %}
Due to the Custom Render Styles of DMX model it is recommended to use Per Model Default render style when added effects to a group of DMX Models
{% endhint %}
