Liquid
Liquid



The Liquid effect is based on a liquid particle simulation algorithm. Up to four liquid particle sources can be enabled. Based on Google's LiquidFun fluid simulation. http://google.github.io/liquidfun/
The simulation is frame-rate independent, so a sequence rendered at a different frame rate produces visually the same result. Particle flow is measured in particles per second rather than per frame.
Top, Bottom,
Left, Right Barriers
Prevent Liquid particles from leaving the Checked Values side of the effect.
Hold Particle Colors
Keep each particle color constant over time.
Mix Colors
Change particle color over time.
Type
Select the liquid type.
Lifetime
Lifetime of a particle before it disappears.
Size
Size of particles.
Warm Up Time
Throw away start up time (in hundredths of a second) so the effect begins from a settled state. Replaces the older Warm Up Frames setting; existing sequences are migrated automatically.
Despeckle Threshold
Spacing of the particles.
Gravity
Pull Factor away from the liquid source.
Enabled
Enables or disables an individual particle source. The first particle source is enabled by default.
X
X location of the liquid source.
Y
Y location of the liquid source.
Direction
Rotation of the liquid source.
Velocity
Rate of movement of the particles.
Flow
Number of particles dispensed per second. The slider is non-linear, giving finer control at low values and a much higher particle rate at the top of the range.
Source Size
Size of the liquid source that particles will appear from.
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