LogoLogo
  • User Manual
  • Chapters
    • Welcome
      • Acknowledgments
      • History
      • Sisyphean Effort
    • Quick Start Guide
      • Installation
      • Defining a Show Directory
      • Controllers
      • Layout and Background Image definition
      • Model Definition
      • Model Group Definition
      • Creating a New Sequence
        • Adding Models to a View
      • Adding Effects
      • Saving the Sequence
      • Backup and Exit
      • Testing
    • Installation
      • Upgrade
      • Windows
      • Macintosh
      • Linux
    • Controllers Tab
      • Controllers
      • Show Directory
      • Controllers Settings
        • USB Controller
        • Ethernet Controller
        • NULL Controller
        • Controller Visualizer
    • Layout Tab
      • Layout
      • Models
        • Model Settings
          • Setting Start Channels
        • Arches Model
        • Channel Block Model
        • Candy Cane Model
        • Circle Model
        • Cube Model
        • Custom Model
        • DMX Model
          • DMX Moving Head Advance
        • Image Model
        • Icicles Model
        • Matrix Model
        • PolyLine Model
        • Single Line Model
        • Sphere Model
        • Spinner Model
        • Star Model
        • Tree Model
        • Window Frame Model
        • Wreath Model
      • Download/Import Models
      • Model Groups
      • Objects
      • Layout Preview
      • Editing Layout Preview
      • Moving Model/Objects
      • SubModels
    • Sequencer Tab
      • Sequencer
      • Rendering
      • Timeline and Waveform
      • Adding An Effect
      • Changing An Effect
        • Changing Color Settings
      • Layers
        • Layer Blending
        • Layer Settings
      • Timing Tracks
      • Render All
      • Windows
      • Value Curves
      • Effect Presets
      • Views
      • Models
      • Singing Faces
        • Adding Word to User Dictionary
      • Pixel Editor
      • Shortcuts
    • Menus
      • File
        • New Sequence
        • Preferences
          • Backup
          • View
          • Effects Grid
          • Sequences
          • Output
          • Colors
          • Other
        • Sequence Settings
        • Backup and Recovery
      • Edit
      • Tools
        • Test
        • Convert
        • Generate Custom Model
        • FPP Connect
      • View
        • Windows
        • Perspectives
      • Audio
      • Import
      • Help
    • Advanced Features
  • Effects
    • Built-in Effects
      • Off
      • On
      • Adjust
      • Bars
      • Butterfly
      • Candle
      • Circles
      • Color Wash
      • Curtain
      • DMX
      • Duplicate
      • Faces
      • Fan
      • Fill
      • Fire
      • Fireworks
      • Galaxy
      • Garlands
      • Glediator
      • Guitar
      • Kaleidoscope
      • Life
      • Lightning
      • Lines
      • Liquid
      • Marquee
      • Meteors
      • Morph
      • Moving Head
      • Music
      • Piano
      • Pictures
      • Pinwheel
      • Plasma
      • Ripple
      • Servo
      • Shader
      • Shape
      • Shimmer
      • Shockwave
      • Single Strand
      • Snowflakes
      • Snow Storm
      • Spirals
      • Spirograph
      • State
      • Strobe
      • Tendrils
      • Text
      • Tree
      • Twinkle
      • Video
      • VU Meter
      • Warp
      • Wave
  • Appendicies
    • Glossary
    • Keyboard Shortcuts
  • Tutorials
    • Configure Matrix Panels
    • Coming from LOR
    • Editing xLights_rgb.xml
Powered by GitBook
On this page
Export as PDF
  1. Effects
  2. Built-in Effects

Liquid

PreviousLinesNextMarquee

Last updated 5 years ago

Liquid

Option/Settings

Description

Top, Bottom,

Left, Right Barriers

Prevent Liquid particles from leaving the Checked Values side of the effect.

Hold Particle Colors

Keep each particle color constant over time.

Mix Colors

Change particle color over time.

Type

Select the liquid type.

Lifetime

Lifetime of a particle before it disappears.

Size

Size of particles.

Warm Up Frames

Throw away start up frames that don't appear to adjust the effect desired starting state.

Despeckle Threshold

Spacing of the particles.

Gravity

Pull Factor away from the liquid source.

X

X location of the liquid source.

Y

Y location of the liquid source.

Direction

Rotation of the liquid source.

Velocity

Rate of movement of the particles.

Flow

Number of particles dispensed at a time.

Source Size

Size of the liquid source that particles will appear from.

The Liquid effect is based on a liquid particle simulation algorithm. Up to four liquid particle sources can be enabled. Based on Google's LiquidFun fluid simulation.

http://google.github.io/liquidfun/
Icon
Sequencer Grid