The Liquid effect is based on a liquid particle simulation algorithm. Up to four liquid particle sources can be enabled. Based on Google's LiquidFun fluid simulation. http://google.github.io/liquidfun/
Left, Right Barriers
Prevent Liquid particles from leaving the Checked Values side of the effect.
Hold Particle Colors
Keep each particle color constant over time.
Change particle color over time.
Select the liquid type.
Lifetime of a particle before it disappears.
Size of particles.
Warm Up Frames
Throw away start up frames that don't appear to adjust the effect desired starting state.
Spacing of the particles.
Pull Factor away from the liquid source.
X location of the liquid source.
Y location of the liquid source.
Rotation of the liquid source.
Rate of movement of the particles.
Number of particles dispensed at a time.
Size of the liquid source that particles will appear from.