Liquid
Last updated
Last updated
The Liquid effect is based on a liquid particle simulation algorithm. Up to four liquid particle sources can be enabled. Based on Google's LiquidFun fluid simulation. http://google.github.io/liquidfun/
Option/Settings
Description
Top, Bottom,
Left, Right Barriers
Prevent Liquid particles from leaving the Checked Values side of the effect.
Hold Particle Colors
Keep each particle color constant over time.
Mix Colors
Change particle color over time.
Type
Select the liquid type.
Lifetime
Lifetime of a particle before it disappears.
Size
Size of particles.
Warm Up Frames
Throw away start up frames that don't appear to adjust the effect desired starting state.
Despeckle Threshold
Spacing of the particles.
Gravity
Pull Factor away from the liquid source.
X
X location of the liquid source.
Y
Y location of the liquid source.
Direction
Rotation of the liquid source.
Velocity
Rate of movement of the particles.
Flow
Number of particles dispensed at a time.
Source Size
Size of the liquid source that particles will appear from.