Liquid
Last updated
Last updated
The Liquid effect is based on a liquid particle simulation algorithm. Up to four liquid particle sources can be enabled. Based on Google's LiquidFun fluid simulation. http://google.github.io/liquidfun/
Option/Settings | Description |
Top, Bottom, Left, Right Barriers | Prevent Liquid particles from leaving the Checked Values side of the effect. |
Hold Particle Colors | Keep each particle color constant over time. |
Mix Colors | Change particle color over time. |
Type | Select the liquid type. |
Lifetime | Lifetime of a particle before it disappears. |
Size | Size of particles. |
Warm Up Frames | Throw away start up frames that don't appear to adjust the effect desired starting state. |
Despeckle Threshold | Spacing of the particles. |
Gravity | Pull Factor away from the liquid source. |
X | X location of the liquid source. |
Y | Y location of the liquid source. |
Direction | Rotation of the liquid source. |
Velocity | Rate of movement of the particles. |
Flow | Number of particles dispensed at a time. |
Source Size | Size of the liquid source that particles will appear from. |