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Liquid

Liquid

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The Liquid effect is based on a liquid particle simulation algorithm. Up to four liquid particle sources can be enabled. Based on Google's LiquidFun fluid simulation. http://google.github.io/liquidfun/

The simulation is frame-rate independent, so a sequence rendered at a different frame rate produces visually the same result. Particle flow is measured in particles per second rather than per frame.

Option/Settings
Description

Top, Bottom,

Left, Right Barriers

Prevent Liquid particles from leaving the Checked Values side of the effect.

Hold Particle Colors

Keep each particle color constant over time.

Mix Colors

Change particle color over time.

Type

Select the liquid type.

Lifetime

Lifetime of a particle before it disappears.

Size

Size of particles.

Warm Up Time

Throw away start up time (in hundredths of a second) so the effect begins from a settled state. Replaces the older Warm Up Frames setting; existing sequences are migrated automatically.

Despeckle Threshold

Spacing of the particles.

Gravity

Pull Factor away from the liquid source.

Enabled

Enables or disables an individual particle source. The first particle source is enabled by default.

X

X location of the liquid source.

Y

Y location of the liquid source.

Direction

Rotation of the liquid source.

Velocity

Rate of movement of the particles.

Flow

Number of particles dispensed per second. The slider is non-linear, giving finer control at low values and a much higher particle rate at the top of the range.

Source Size

Size of the liquid source that particles will appear from.

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