Liquid

Liquid

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Sequencer Grid

The Liquid effect is based on a liquid particle simulation algorithm. Up to four liquid particle sources can be enabled. Based on Google's LiquidFun fluid simulation. http://google.github.io/liquidfun/‚Äč

Option/Settings

Description

Top, Bottom,

Left, Right Barriers

Prevent Liquid particles from leaving the Checked Values side of the effect.

Hold Particle Colors

Keep each particle color constant over time.

Mix Colors

Change particle color over time.

Type

Select the liquid type.

Lifetime

Lifetime of a particle before it disappears.

Size

Size of particles.

Warm Up Frames

Throw away start up frames that don't appear to adjust the effect desired starting state.

Despeckle Threshold

Spacing of the particles.

Gravity

Pull Factor away from the liquid source.

X

X location of the liquid source.

Y

Y location of the liquid source.

Direction

Rotation of the liquid source.

Velocity

Rate of movement of the particles.

Flow

Number of particles dispensed at a time.

Source Size

Size of the liquid source that particles will appear from.