> For the complete documentation index, see [llms.txt](https://manual.xlights.org/xlights/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://manual.xlights.org/xlights/effects/off/fire.md).

# Fire

![Icon](https://1941201815-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-LZ2Jwp7mRP9HqIZtQ_h%2Fuploads%2Fgit-blob-ae589759071bd3fa1f8d287437ae70a0da232c15%2Fimage.png?alt=media)

![Sequencer Grid](https://1941201815-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-LZ2Jwp7mRP9HqIZtQ_h%2Fuploads%2Fgit-blob-224d45d86ef3cdc0d836e0ae96b2861b6daddc02%2Fimage.png?alt=media)

![](https://1941201815-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-LZ2Jwp7mRP9HqIZtQ_h%2Fuploads%2Fgit-blob-03df4a3a9c6e55a5e7c2ff480d7b8d9c2d953828%2Fimage.png?alt=media)

The Fire effect creates an effect that appears as licks of flames. Used most effectively on models such as a mega tree or a matrix.

| Option/Settings     | Description                                                                                                                                         |
| ------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Height**          | <p>Defines the ‘length’ or height of the flames.</p><p>Can be adjusted via the Value Curves options.</p>                                            |
| **Hue Shift**       | <p>Defines the color of the flame.</p><p>Can be adjusted via the Value Curves options.</p>                                                          |
| **Growth Cycles**   | <p>Defines the total length that the flames should grow to.</p><p>Can be adjusted via the Value Curves options.</p>                                 |
| **Grow with music** | When enabled adjusts the height according to the music intensity                                                                                    |
| **Location**        | Defines the initial location and therefore the direction of the flames. eg a setting of ‘Bottom’ would drive the flames from the bottom to the top. |
