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  1. Effects
  2. Built-in Effects

Single Strand

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Last updated 5 years ago

The Single Strand effect is an effect that is used to implement chases and other such staggered effects on models that are single dimensional in nature such as house outlines, arches as well as AC models.

Option/Settings

Description

Chase: Colors

Defines whether the Rainbow collection of colors is to be used for the effect or whether colors are to be selected from the Palette. If Palette is selected, then the colors used will be the ones selected via the Color window for the effect.

Chase:Number of Chases

Defines the number of chases.

Can be adjusted via the Value Curves options.

Chase: Chase Size

Defines the size of the chase effect as a percentage of the total length of the model that will be on during the chase.

Can be adjusted via the Value Curves options.

Chase: Cycles

Defines the number of cycles of the chase that will execute during the timeframe.

Can be adjusted via the Value Curves options.

Chase: Chase Types

Defines the direction and type of the chase Left-Right, Right-Left, Bounce from Left etc.

Chase: 3D Fade

Indicates whether a 3D effect should be applied to the chase.

Chase: Group All Arches

When set, will synchronize the chase effect across multiple elements in an Arches model.

Skips: Band Size

Defines the relative size (from one to twenty) of the strand that will be on. Used in conjunction with the Skip Size.

Skips: Skip Size

Defines the relative size (from zero to twenty) of the strand that will be off. Used in conjunction with the Band Size.

Examples:

A Band Size of 1 and Skip Size of zero will have the entire effect on.

A Band Size of 1 and Skip Size of 1 will have half the effect on and half off.

A Band Size of 2 and Skip Size of 1 will have half the effect on for two units and off for one unit.

Skips: Starting Position

Used to define the starting position of the first part of the strand that will be on. Advancing this value advances the component of the strand that will first turn on.

Skips: Number of Advances

This defines the relative value of the number of units that the effect will skip before turning on. A value of zero will force the effect to be stationary in one position.

Skips: Direction

Defines the direction of the skip i.e. Left, right, From Middle or To Middle.

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