The Morph effect creates a Movement across a model of one or many strands of lights with a head and tail. The Morph effect looks best on mega trees, arches and matrix models but is not limited to those models.
In the Color selection there can be from 1 to 8 colors used for the morph. The color selection is from left to right. If one color is selected the whole morph will be that color. If two colors are selected the Head will be set to the first selected color and the Tail with the second selected color.
If three colors are selected the Head will morph from color1 to color2 then will morph to Color 3. If more than 3 colors are selected then the tail will continue to morph from color3 to color4 to color 5 to color 6. Note if you only want the tail to morph then set color1 and color2 to the same color. If a color gradient color is used then the color morphing can be almost infinite.
A morph can start anywhere and end anywhere on a model. The starting and ending locations are specified by the X,Y coordinates on the Start/End tabs.
Open and use the Effect Assist window. The window will display a grid corresponding to the x,y start and end coordinates. If you then grab a slider for the morph effect and move it, the Effect Assist window shows exactly where the coordinate is being moved to, making it easier to determine what is being done to the effect. Double click to reset the coordinates to defaults.
Option/Setting
Description
Start : X1a
Defines the first lateral position starting point (0 is bottom).
Start : Y1a
Defines the first vertical position starting point (0 is left).
Start : X1b
Defines the second lateral position starting point (100 is top).
Start : Y1b
Defines the second vertical position starting point (100 is right)
Start : Head Length
Defines how long the head will be and is depicted by the head effect on the grid.
Start : Link Points
Enabling this option will cause the X,Y B points to be linked to the X,Y A points.
Morph
Quickset Options
These options allow the user to quickly choose a commonly used morph type and direction. These are customizable after they are selected.
End : X2a
Ending position 2 on the horizontal axis (100 is top).
End : Y2a
Ending position 2 on the vertical axis.
End : X2a
Ending position 2 on the horizontal axis.
End : Y2b
Ending position 2 on the vertical axis.
End : Head Length
Defines the relative size of the head when the morph reaches the end points.
End : Link Points
Enabling this option will cause the X,Y b points to be linked to the X,Y a points.
Head Duration
Defines how long the head will show during the morph before it changes to the body colors.
Acceleration
Defines a non-linear speed for the movement of the morph.
Repeat Count
This is used when selecting a single morph and you want it to repeat x number of times.
Repeat Skip
Sets the number of legs on the model that the morph will skip when the repeat option is enabled.
Stagger
This is used in conjunction with the single line morph and repeat. It can be set to positive or negative values for left or right sweeping type morphs. Small values look best (1-4).
Show Head at Start
When used with the stagger option, the head of each morph will show prior to the morph moving based on the stagger interval.
Swap Start and End Points
Button to Quickly swap the start and end points of a morph, which effectively reverses the morph.